
Six rules of compression, drawn out on a whiteboard
Joe Gilder • Home Studio CornerSaved in 5 people's production playlists, 2020–2021
340K views · 6 years ago · tutorial
Joe Gilder sets out six working rules: don't compress everything, start on the bus, fix bad sounds with EQ first, and how attack shapes aggression and release shapes tone, with hand-drawn diagrams and kick-drum examples.
Short and visual: the drawings make attack and release click, and the rules give a beginner a sensible place to start.